Server: Moon Guard Guild: House of the Rising Sun Instance: Ulduar (10 Man) Encounter: Thorim (Hard Mode) The Thorim encounter on Hard Mode has a few primary differences making it much more interesting and challenging than his regular mode counterpart. To begin with, the gauntlet crew has 3 minutes to complete the gauntlet and make it all the way to Thorim before Sif informs Thorim that ‘these mortals’ (being us) are beneath her station and not worth her time, and disappears. Your party needs to be fighting Thorim already before this happens to cause her to join in the battle so she can still be present when Thorim regains his sanity. The real difficulty with this fight is that Sif joins in the fight with Thorim as a non-attackable NPC and starts casting a number of highly damaging frost spells at the raid, these include Frost Bolt, Frost Bolt Volley, Frost Nova, and Blizzard. You will note I started with Fire Resistance Aura up at the beginning of the fight to add fire resistance against the Runic Colossus in the gauntlet until the battle with Thorim and Sif started, at which point I put up Frost Resistance Aura. The battle mostly consists of the tanks taunting Thorim off each other every time he uses Unbalancing Strike (an attack that lowers the target’s defense skill by 200). Meanwhile the melee DPS are trying to spread out around Thorim to avoid increasing the damage taken by Chain Lightning, while still moving out of the lightning streams travelling between Thorim …
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